It's...interesting, to a point. I'll forgive the "screamer" moments, because there's only so much you can do with Flash, but on the whole, it wasn't really that engaging--the surreality/creepiness felt <em> generic</em>, which really hurt the overall impression. When I noticed that you could forgo the weapon completely, I was hoping that you'd be able to get different outcomes--nope, weapon required to beat the boss. Honestly, not the brightest move there. :|
I will say that I had no problem adapting to the controls, and I didn't have a problem with the keys. Whenever I died and a key dropped in a kill zone, it would respawn on me once I'd reached the general vicinity of the key. The only irritation I had was a point on the last level where you had to land on one of those pushable blocks in a kill-pond; why the hell are the push-blocks so slippery? Seriously, it took 6 tries to not immediately fall off with a single nudge of movement.
This is a really good platformer, and the story is surprisingly compelling. My favorite part, though, is the music--the music that plays when you get the treasure reminds me a lot of the music that plays when you find Vigil in Mass Effect, and your is just as haunting. Well done.
Interesting premise, and well executed considering this work's age. The music was a little distracting (something more reserved would have added much more), but it got the job done. This would be something definitely worth expanding on--not necessarily a series, more likely a longer, more involved piece.
This is outstanding work. Every single one of the characters plays just like they do in their respective games, and each brings a new experience to the Mario worlds. Samus is a little OP, but that's to be expected of Samus.
I would love to see a crossover of Super Mario World with the SNES versions of the characters here--mmm, Speed Boosting through the EXTRA levels...
Highly polished graphics and great ambient music, excellent job with those. I will agree with those below me that this REALLY needed to be mouse-controlled-- the arrow keys are simply too slow too keep up with sudden movements of the disc, especially when it's close to your edge. I also found that I could hit the disc off of one of my paddle's corners and the disc would STILL hit my back line, which was irritating to no end.
To counter TheReviewGuy's arguments with regard to control:
Yes, the concept of circular motion was difficult to grasp at first, and indeed I had to play the whole game through to be able to play it well. That said, it did not detract from the experience in any way--if anything, it added a critical amount of difficulty that this game would sorely lack otherwise. Once I had played enough, I could reliably predict where the disc would land (so no, there are more than just three ways to play this.)
I tried the mouse controls, but it was just too easy. I'm tired of those easy paddle-games, and I wanted do do something different, and harder. Thanks for your review.
Sadly, the publicity you get from being a complete idiot is FAR more than you deserve. This is not Flash. This is not funny. Develop skill with Flash, or leave Newgrounds.
All 36 flash Reviews
Rated 4 / 5 stars 10 days ago
Was totally not expecting that ending, large laughs were had.
Rated 3 / 5 stars November 3, 2011
Oddly generic.
It's...interesting, to a point. I'll forgive the "screamer" moments, because there's only so much you can do with Flash, but on the whole, it wasn't really that engaging--the surreality/creepiness felt <em> generic</em>, which really hurt the overall impression. When I noticed that you could forgo the weapon completely, I was hoping that you'd be able to get different outcomes--nope, weapon required to beat the boss. Honestly, not the brightest move there. :|
I will say that I had no problem adapting to the controls, and I didn't have a problem with the keys. Whenever I died and a key dropped in a kill zone, it would respawn on me once I'd reached the general vicinity of the key. The only irritation I had was a point on the last level where you had to land on one of those pushable blocks in a kill-pond; why the hell are the push-blocks so slippery? Seriously, it took 6 tries to not immediately fall off with a single nudge of movement.
Rated 5 / 5 stars October 31, 2011
Excellent
This is a really good platformer, and the story is surprisingly compelling. My favorite part, though, is the music--the music that plays when you get the treasure reminds me a lot of the music that plays when you find Vigil in Mass Effect, and your is just as haunting. Well done.
Rated 5 / 5 stars October 30, 2011
what is this, i don't fucking even
Seriously, this is pretty wacked out. Great animation, though. Would watch again (coincidentally, that's what I've been doing for the past hour. :| )
Rated 3.5 / 5 stars March 14, 2011
Interesting.
Interesting premise, and well executed considering this work's age. The music was a little distracting (something more reserved would have added much more), but it got the job done. This would be something definitely worth expanding on--not necessarily a series, more likely a longer, more involved piece.
Rated 5 / 5 stars May 27, 2010
Fresher than a farmer's market!
The expression on Tetra's face gets me every time. XD
Rated 5 / 5 stars April 29, 2010
Excellent!
This is outstanding work. Every single one of the characters plays just like they do in their respective games, and each brings a new experience to the Mario worlds. Samus is a little OP, but that's to be expected of Samus.
I would love to see a crossover of Super Mario World with the SNES versions of the characters here--mmm, Speed Boosting through the EXTRA levels...
Rated 3 / 5 stars March 5, 2010
Good
Highly polished graphics and great ambient music, excellent job with those. I will agree with those below me that this REALLY needed to be mouse-controlled-- the arrow keys are simply too slow too keep up with sudden movements of the disc, especially when it's close to your edge. I also found that I could hit the disc off of one of my paddle's corners and the disc would STILL hit my back line, which was irritating to no end.
To counter TheReviewGuy's arguments with regard to control:
Yes, the concept of circular motion was difficult to grasp at first, and indeed I had to play the whole game through to be able to play it well. That said, it did not detract from the experience in any way--if anything, it added a critical amount of difficulty that this game would sorely lack otherwise. Once I had played enough, I could reliably predict where the disc would land (so no, there are more than just three ways to play this.)
Good job overall.
I tried the mouse controls, but it was just too easy. I'm tired of those easy paddle-games, and I wanted do do something different, and harder. Thanks for your review.
Rated 4 / 5 stars July 31, 2009
Fun
Fun, though it did get old after a while.
Admittedly, getting a game over was a wonderful relief from twenty levels of ridiculous madness. :P
Rated 0 / 5 stars July 24, 2009
No.
Sadly, the publicity you get from being a complete idiot is FAR more than you deserve. This is not Flash. This is not funny. Develop skill with Flash, or leave Newgrounds.